A paintball gun is an object used in the game of paintball. It uses expanding gases such as carbon dioxide or compressed air to propel balls through a barrel. It works by feeding them in front of firing assembly by use of hopper, ideally keeping single ball in place until next pull of trigger.
Hopper places ammunition directly in front of piston that is operable by air, springing forward and flinging ball at speed in direction to which gun aims. Trigger releases sear, which holds everything in pressure pushing it with speed.
A gun has four chief components: body, hopper, gas system and barrel.
Body: The body contains central components of firing mechanism; frame, bolt, and valve. Many triggers use electronic frames, which have sensing methods such as micro-switches, Hall Effect sensors that have short throws allowing high intensity of fire. Non-electric ones use springs to drop sear that propels hammer in body forward. Valve is a mechanical switch that controls whether or not gun is firing. Bolt directs flow of air and controls entry of spheres into chamber.
Hoppers: Hoppers hold balls for gun to release. There are of different types; gravity feed, agitating and force-feed. Gravity feed consists of large container and feed vessel molded into bottom. They roll down the slanted sides through tubeto, and into marker.
Gas System: A tank holds compressed gas such as carbon dioxide or air that propels balls through the barrel.
Barrel: Gun's barrel directs balls and controls release of gas pocket behind it. They have several bores to fit different sizes of balls and they come with many lengths and styles.
i. MACHINE GUN: This kind of guns requires trigger pulling one time for gun firing. They can be operated mechanically by use of pump or bolt action. Mechanism of gun is set manually between each shot. Bolt is pulled backward thus opening breech and loading paintball.
Trigger is then pushed forward which is loading the balls into barrel and gun is ready to fire. Pulling it releases hammer, propelling it forward by the means of main spring, hitting valve pin making allowing gas to flow from valve chamber into barrel thus propelling loaded balls forward and out of barrel.
ii. Fully automatic: Fully automatic guns require you to pull trigger one time and as long as you keep it depressed, gun will continue to fire. Fully automatic guns have defined intensity of fire that varies by gun. Fully automatic mode is addable to any electro-pneumatic gun by installing customized logic board or buying completely new electronic frame.
These guns are equipped with burst modes, which allow player to take accurate shots with a quick pull of trigger, using more than one ball to accelerate their chances of hitting target. In burst mode, magnitude of fire can equal that of fully automatic mode, which is useful in close range situations.
iii. RAMPING GUNS: These guns require pull of trigger consistently. Circuit board will gradually increase intensity of paint. In these guns, consistent, fully automatic triggering fire rate as long as player maintains low gauge of pulls per second. Guns allow person to change mode of fire from semi-automatic to fully automatic under certain conditions; normally upon a certain number of rapid shots being fired or minimum range achieved and sustained.
Persona must maintain at least one pull/second to achieve ramping. Ramping modes ensure that gun will fire in legal, semi-auto mode when being tested, but person will under certain conditions may engage an illegal ramping mode.
iv. 3-SHORT BURST: It is firing mode where one pull of trigger will result in three shots being fired. This type of firing is common on electro-pneumatic paintball guns that have multiple different firing modes. However, 3-shot burst is not particularly useful in paintball, as most players will stick with either semi-automatic or assisted firing.
This mode fires set amount of shots per pull, to be specific three shots. Gun may then fire up to not more than three balls per pull in bursting fashion. The rating of fire cannot go beyond 12.5 balls per second, even if a person pulls it 5 times per second or faster. Firing must cease immediately upon its release.
v. SEMI-AUTOMATIC: These guns use variety of designs to automatically cycle bolt and load new balls into chamber with eachpull. This frees a person from manually pumping the gun allowing him or her to increase intensity of firing. Semi-automatic guns may have mechanical or electronic frames.
Electronic frames have lighter pulls and less space between trigger and pressure point allowing player to shoot at higher rates of fire. Guns require pull of trigger one time for firing gun one time. Semi-automatic guns can be either manual or electro-pneumatic. This gun fires one shot per pull They are easy to maintain and affordable.
vi. PUMP GUN: It is a simple and basic gun where you pull pump handle forward and backward after each shot to set next ball and prepare gun for firing. It does not require trigger hand removal while loading. Its manual operation gives pump-action ability to cycle rounds of widely varying power that gas or recoil operated firearm would fail to cycle, such as less-than-lethal rounds.
After firing any round, bolt is unlocked and forend is free to move. Shooter pulls back on forend to begin operating cycle. Bolt unlocks and begins to move to rear, which extracts and ejects empty shell from chamber, cocks hammer, and begins to load new shell.
In conclusion: Paintball is a game that is gradually increasing its popularity with many guns inventions and modifications to suit player. This game has plethora of benefits that bring an all-round development in both mentally and physically. All you need is protective gear and gun and you are ready to spice up your exercise regime.